This is the new Economy Page. It's apparent the economy is the single
most difficult part of the game to understand and control. For now a few
tips to help your economy:
- Add multiple economy Starbases along the path of trade routes.
- More influence (as long as it outpaces your rivals) equals more money via
tourism. More influence means more people want to visit your worlds
(think of it as free advertising for the Bahamas).
- Research the Economic part of the tech tree.
- Build Market Centers, Banks etc. It's always hard having to divert
you precious world spaces for those... but you have to.
- More population = more tax revenue (your greatest income asset).
However, make sure you keep those people happy! If you build a farm,
you've got to have 1-2 morale enhancing buildings on that planet. If you
build more farms, you need more entertainment structures.
- If your planet has horrible morale, is losing money, has almost no people
etc... you will never recover it unless you do something to fix the fact it
will not grow.
- If you have a planet with almost no people and it's fully developed with
tons of expensive buildings, that planet will hurt your empire badly until it
gets up to speed. You can do two things to fix this problem.
- You can create colony ships and (troop ships?) and transport people to
that planet dropping them off. A colony ship can then be re-launched
(but you need at least one person in it) t go back to a planet with people
to spare.
- You can delete buildings costing you a lot of funds.
- You can build cheaper version of current tech buildings (later in the
game) by clicking the old button:
-
← click
- Having a larger map with rare habitable planets makes micromanagement
easier, but managing your economy more difficult... especially trying to win
via military.
- Many people sustain their starting civilization with Anomalies. So
if you start your game with Anomalies on rare like my first page shows... bump
that way to whatever you're comfortable with.
- Create (or use) a race that has economic, influence, morale, or trade
bonuses.
- If your empire is extremely dependant on trade for income, try and
complete the Galactic Privateer Galactic Achievement. You need to have
researched Master Trade before you can build it. This wonder protects
all your freighters from attack. If someone else completes the Galactic
Privateer Achievement before you, you're out of luck since it can't be traded
for.
- Something I just learned today (thanks to the helpful people on the GC
forum) is if you're building ships, that takes a chunk out of your your
income... it's nearly impossible to tell since it doesn't register in your
planet building screen.
- So the following pictures shows 1. my current empire 2. Comparison of
Shipbuilding on and off (top and bottom respectively). You want to notice the Total Expenses
730 vs. 665.
- 1.
2.

- Launch Transports with one population and send them from a ship production
world to a non-ship building world and scoop up your troops from there.
That can help for those planets that need population, or if you need troops
from a world that can't make it's own transports.
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